



Wizards of the Coast, the company that operates both Dungeons & Dragons and Magic: The Gathering, represents about half a billion dollars worth, Stephanie Wissink, managing director at Jefferies, said. "So, that's kind of crazy when you think about a brand of this size continuing to grow." "Last year was our 45th anniversary and our biggest year yet," Nathan Stewart, vice president of the Dungeons & Dragons franchise, said. However, a shift in the popularity of geek culture, an update of the game itself and the rise of video platforms like Twitch and YouTube has helped the tabletop game grow its revenue for the last six years. It also is about to publish a licensed D&D adventure book.įor four decades, Dungeons & Dragons has been on hobby and specialty shop shelves and played in basements out of sight. Its YouTube channel features shorter-form role-play games and a painting tutorial show and the company is working on an Amazon Prime Video TV series that was funded, in part, by its fans. As they mark half a decade, Critical Role continues to expand its programming and provide new ways for its fans to engage with its content.
